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Friday, December 15, 2006


© 2006 Mark Robert Gates
Plenarial Disease: Giving false instructions in a planned demonstration of supposed mental superiority.

Sociallairistic intercourse treatment: Arrange a side-by-side demonstration, in a public area, of the plenarian’s diseased, result, and your own vastly superior, reality based results.

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This article is about the game; for the graph theory property, see Planar graph.

Planarity is the name of a puzzle computer game based on a concept by Mary Radcliffe at Western Michigan University.[1]

The name comes from the term planar graph. In graph theory, a planar graph is a graph that can be embedded in a plane so that no edges intersect. In the game, the player starts out with a tangled series of connected dots, and has to untangle the web until no edges intersect.

The original implementation of this game was a flash game developed by John Tantalo at Case Western Reserve University.[1] It in turn has inspired the creation of a [[GTK+]] version by Xiph.org's Chris Montgomery, which possesses additional level generation algorithms and the ability to manipulate multiple nodes at once.[2]

^ a b Planarity FAQ.
^ gPlanarity home.

External links
Planarity.net — the original flash game
gPlanarity — an improved [[GTK+]] version

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